I see this in cartography a lot. Traditionally we had to author static maps so they needed to have all the data you might need "rendered" at the same time. Look at a road map from your glove box for this. But with digital maps (and games, and apps, etc) you can be far more judicious about what to show initially, always, incrementally, and through custom settings.
Into The Breach is beautifully successful at this. At any point you see nothing but the current state of the board. Everything that can be memorized is hidden. But for accessibility you can always quickly get at token meanings, stats, etc.
Into The Breach is beautifully successful at this. At any point you see nothing but the current state of the board. Everything that can be memorized is hidden. But for accessibility you can always quickly get at token meanings, stats, etc.